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Some beautiful work and inspiring work by Jeannete Subero |
Documenting the next two years while I pursue my Master in Fine Arts at Parsons the New School of Design in New York City.
Tuesday, March 5, 2013
Friday, February 15, 2013
Aww! Baby Panda.
I've done nothing but be craft today (2-3-13). I should have been doing homework but my new laptop has been a major distractions. Yes! I have a new laptop! Hurray! My new one is 13" but since my old laptop was a 15" I needed a new sleeve. Semi problem. This year I'm doing this new thing of taking something old and making something new. This is what I did to solve that problem of the laptop sleeve.
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New Computer! |
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What you need. |
Friday, December 21, 2012
1st Semester Closing Statements
This semester for my final assignment I examine the social application and the sustainability effects of my project CommonWaste, a social recycling network. For CommonWaste’s I looked into social environment expectations, technical function and operation, and other applications for the project. Because people don't see the effect of recycling quickly enough to understand its importance, showing them the effect through a virtual representation of the real world will create a new incentive.
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The tools! |
This project came from an idea that I presented in class at the beginning of the Fall 2012 semester. The assignment was to take something physical and mash it with something digital. I took the idea of recycling and transferring the effect to a social network. You affect the CommonWaste network through your actions in the real world
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Getting ready to install the sensor. |
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Installing the plastic flap. |
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The finished install. |
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The sensor! |
The general idea for the mash up assignment was to create a social environment where your recycling made an impact in a digital world that mirrored your own. Coming from rural New Mexico, the positive effects of recycling were seen almost on a daily base. In the coffee shop I worked at we used eco-friendly cups, plates, etc., and most, if not all, of our customers recycled the cups or used them again later or the next day. Being here in New York, I see recycling signs and bins everywhere, but I don’t see the effect so much. I still see trash everywhere. I wanted to try and use the tenants in our apartment building as a part of a social experiment—since I presented this assignment to my class I have changed the location of the project to D12 (Parsons), the graduate student lab —to see if they would be more excited about recycling their trash than getting a tweet. Or, if they saw how much their recycling effected a social environment, would it make them more interested in their own? This is still a vague concept, and my thoughts are all over the place, but the bottom line would be to create a recycle bin, then showcasing (in a digital format or social network) how the person recycling affects their digital world (and by extension, how it could affect the real world). Installing the bin in the physical environment would help keep community accountable and in return keep D12 clean.
To create CommonWaste I hatched out several options and methods. I researched local and national waste management programs that dealt with the community and utilize social media, and added them to support my project’s concept. The following are the steps I took:
- Visualizing the virtual environment (Figure 6.);
- Surveying the importance of recycling and whether or not adding a social element would make a difference;
- Prototyping a functional sensor switch (Figure 7.) that would demonstrate how the action of recycling would affect the virtual world.
CommonWaste became more of a project in development. It seems that there is a need for a new type of recycling method and this might be the birth of one. For the future continuation of this project, I would like to create different bins to add to the system where the items you recycle have a related effect. For example, recycling paper and cardboard would affect trees and plants. Recycling glass would develop solar panels on the virtual windows. And compost and recycled electronic parts would have an effected place in the digital world. The social world would be shared as you are more active with others and the more your environment changes. A type of trophy system would be developed to show your growth as a real life recycler. In the end, my hope is simply that this project would have a positive effect on the environment.
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Presenting the CommonWaste! |
This project needs more development and thought, but it's getting there. I believe it might have a future somewhere down the road. Thank you for a great first semester and all the helpful feedback.
Happy Holidays!
Thursday, December 6, 2012
Final Project Pieces
©2012
The flow chart: You make soup, you recycle can, the sensor reads you action and sends the info to the computer, the action effects your digital world and you see the effect of your recycling.
Branding: color and logo ideas
The Environment: Design and Technology lab
Icons: Recycling icons
The Bin: The recycling bin
The Sensor: Using a flex sensor to trigger and read data
Thursday, November 29, 2012
Final Project for Creative & Computation
©2012
The Final Project:
Back in October 1st I presented a physical to digital MashUp project in Major Studio. The title for my project is Social Recycling. I was inspired by these artists of The Fun Theory recycle bottle arcade game.
And also Nintendo Wii Animal Crossing, City Folk. For it's groovy and fun environment.
How the social recycling would work; when you place you recycling in the recycle bins. The bins would have sensors that registered the item and translate you recycling to a Facebook.com social world. There you and your friends can see the positive effects of your recycling.
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Your recycling bins |
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The thing you recycle effect your social world in different ways |
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Your recycling status would show how much you've done |
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The more you recycle the more you environment become clean |
As you recycle the environment becomes cleaner. The sky gets brighter/bluer, the water becomes drinkable, more flowers grown and more people (friends) you can invite to live in your world.
I started working and developing the social environment.
This was the first drawing of the social world.
First draft of the vector drawing of the social world.
As the owner of the social world recycle the cleaner the world becomes. More flowers will grown, the bluer the sky becomes and the world starts developing a social environment, but when you stop recycling the world goes back to being trashed. Yet the more you recycle more changes and becomes cleaner in your world.
Showcasing the steps of the user.
This is a images that shows the Arduino and sensor I will use to create the social recycle interaction.
What I'm Working On Now:
1. Coming up with a good Title for the project
2. Building a Recycle Bin that I can install the sensor in such a way you will not be able to see it.
3. Coding the Sensor. Right now I have a Arduino button working with Processing that will grow flowers in the in the social world. But it needs more work and I want to use the sensor instead of the button.
4. Redesign the social recycling world. When I presented the first draft drawing of the environment the major critique I got was it wasn't realistic to the users real world. So I'm gone back to thinking about a new look for the social world.
Feedback, Comments, Et cetera are all welcomed.
The Next Step: First Draft
For my final project, I want to continue where I left off with my MashUp: Social Recycling. I am not sure how doable this might be. Given the little I know about anything, but I feel like I can make something happen with these ideas. The general ideas for the MashUp assignment was to create a social environment where your recycling made an impact in a digital world that mirrored your own. Coming from New Mexico where the positive effect of recycling are seen almost on a daily base. In the coffee shop I worked at we used Eco friendly cups, plates, etc and most of it, if not all our customer recycled the cups or used them the next day. Being here in New York, I see recycling sign and bins everywhere but I don’t see the effect so much. I still see trash everywhere. I want to try and use the tenant in our apartment building as a part of a social experiment -- Since I presented this assignment to my Major Studio class I have changed the location of the project to D12 (Parsons) -- Would they be more excited about recycling their trash then getting a tweet? Or if they saw how much their recycling effected a social environment would it make then more interested in there own? This is still a vague concept and my thoughts are all over the place, but the bottom line would be to create a recycle bin in the same vain as TheFunTheory.com created their Bottle Bank Arcade. Then showcasing in a digital format, social network, how the person recycling effect their digital world and then how it could effect the real world… I’m still working on this.
For my final project, I want to continue where I left off with my MashUp: Social Recycling. I am not sure how doable this might be. Given the little I know about anything, but I feel like I can make something happen with these ideas. The general ideas for the MashUp assignment was to create a social environment where your recycling made an impact in a digital world that mirrored your own. Coming from New Mexico where the positive effect of recycling are seen almost on a daily base. In the coffee shop I worked at we used Eco friendly cups, plates, etc and most of it, if not all our customer recycled the cups or used them the next day. Being here in New York, I see recycling sign and bins everywhere but I don’t see the effect so much. I still see trash everywhere. I want to try and use the tenant in our apartment building as a part of a social experiment -- Since I presented this assignment to my Major Studio class I have changed the location of the project to D12 (Parsons) -- Would they be more excited about recycling their trash then getting a tweet? Or if they saw how much their recycling effected a social environment would it make then more interested in there own? This is still a vague concept and my thoughts are all over the place, but the bottom line would be to create a recycle bin in the same vain as TheFunTheory.com created their Bottle Bank Arcade. Then showcasing in a digital format, social network, how the person recycling effect their digital world and then how it could effect the real world… I’m still working on this.
The Next Next Step: Precedents
Precedents #1: Bottle Bank Arcade
1. What is the project and who created it? - by TheFunTheory.com. The project is a glass bottle recycling game.
2. How does it work / function? Is it interactive? If so how? - The interface is simple to understand, like a pinball machine or ball toss game. You accumulate point when you place a bottle into a slot when the light blinks.
3. What aspects of the project are similar to your project or influence your project? – The visual design? The interaction? The industrial design? The location? The Audience? - It’s fun and creative way to to recycle. My project relates to this one through the interaction of random people. The want to recycle is encouraged by the outcome of what you recycle.
Precedents #2: Animal Crossing City Folk
1. What is the project and who created it? - by Nintendo Wii. This game is set in a world that totally depends on you. You have to keep the world clean, you have to build, shop, work in the city in order for it to survive. Just like in my project the virtual world look depends on you.
2. How does it work / function? Is it interactive? If so how? - The environment depends on you. You go out pick weeds, plant trees and kill bugs. All these action help keep your world nice and inviting. Because you want people to live in your city. The better the looking the city the more your city grows and the more you can do in your city.
3. What aspects of the project are similar to your project or influence your project? – The visual design? The interaction? The industrial design? The location? The Audience? - You have to keep you city clean. The cleaner the city the prettier it looks and more awards you receive. In Animal Crossing you pick weeds to make your city beautiful. For my social world element of my project, the more you recycle the better your world looks.
Precedents #3: Trash Tycoon
1. What is the project and who created it? - by Guerillapps.
2. How does it work / function? Is it interactive? If so how? - SIMS type of game and Animal Crossing this world depends on the way you level up. The higher the level the more you have done to make the world better. YOu are given task to do and depending how well you performed them the more levels/point you get.
3. What aspects of the project are similar to your project or influence your project? – The visual design? The interaction? The industrial design? The location? The Audience? - You are a member in a virtual world where it is your responsibility to keep it clean.
The Next Next Next Step: PrototypePrecedents #1: Bottle Bank Arcade
1. What is the project and who created it? - by TheFunTheory.com. The project is a glass bottle recycling game.
2. How does it work / function? Is it interactive? If so how? - The interface is simple to understand, like a pinball machine or ball toss game. You accumulate point when you place a bottle into a slot when the light blinks.
3. What aspects of the project are similar to your project or influence your project? – The visual design? The interaction? The industrial design? The location? The Audience? - It’s fun and creative way to to recycle. My project relates to this one through the interaction of random people. The want to recycle is encouraged by the outcome of what you recycle.
1. What is the project and who created it? - by Nintendo Wii. This game is set in a world that totally depends on you. You have to keep the world clean, you have to build, shop, work in the city in order for it to survive. Just like in my project the virtual world look depends on you.
2. How does it work / function? Is it interactive? If so how? - The environment depends on you. You go out pick weeds, plant trees and kill bugs. All these action help keep your world nice and inviting. Because you want people to live in your city. The better the looking the city the more your city grows and the more you can do in your city.
3. What aspects of the project are similar to your project or influence your project? – The visual design? The interaction? The industrial design? The location? The Audience? - You have to keep you city clean. The cleaner the city the prettier it looks and more awards you receive. In Animal Crossing you pick weeds to make your city beautiful. For my social world element of my project, the more you recycle the better your world looks.
Precedents #3: Trash Tycoon
1. What is the project and who created it? - by Guerillapps.
2. How does it work / function? Is it interactive? If so how? - SIMS type of game and Animal Crossing this world depends on the way you level up. The higher the level the more you have done to make the world better. YOu are given task to do and depending how well you performed them the more levels/point you get.
3. What aspects of the project are similar to your project or influence your project? – The visual design? The interaction? The industrial design? The location? The Audience? - You are a member in a virtual world where it is your responsibility to keep it clean.
I started working and developing the social environment.
This was the first drawing of the social world.
As the owner of the social world recycle the cleaner the world becomes. More flowers will grown, the bluer the sky becomes and the world starts developing a social environment, but when you stop recycling the world goes back to being trashed. Yet the more you recycle more changes and becomes cleaner in your world.
Showcasing the steps of the user.
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Not my image |
Top L: the flex sensor. Top R: Arduino w/ button. Bottom L: the environment with no flowers. Bottom R: environment w/ tons of flowers. |
1. Coming up with a good Title for the project
2. Building a Recycle Bin that I can install the sensor in such a way you will not be able to see it.
3. Coding the Sensor. Right now I have a Arduino button working with Processing that will grow flowers in the in the social world. But it needs more work and I want to use the sensor instead of the button.
4. Redesign the social recycling world. When I presented the first draft drawing of the environment the major critique I got was it wasn't realistic to the users real world. So I'm gone back to thinking about a new look for the social world.
Feedback, Comments, Et cetera are all welcomed.
Thursday, November 15, 2012
XML and JSON in My Backpack
For CCLab homework we were asked to write up an XML and JSON document describing the contents of your backpack. In my backpack I have the following;
- Computer (with charger)
- Notebook (with folder to catch extra papers & sketchbook for catching ideas)
- Glass (to read)
- Writing tools (black pen & a pencil)
- Wallet (that holds $$$)
Opening that Framework
Getting started in Open Frameworks in CCLab. For those interested OpenFrameworks is a open source C++ tool that designs creative process by providing a simple and intuitive framework for experimentation. In short, is does really cool stuff with code.
Check out some of my code and quick videos of my projects. Here's The Code: Download and go! And now the video.
My OF project is really simple, it just an array of circles that you can miss with by moving you mouse. Very simple!
Another OF project was to write my name, or in my case my husband's name using code and not font in OF.
I used shapes to create B. E. N.
I really enjoy this program and am excited about using it in more projects.
Check out some of my code and quick videos of my projects. Here's The Code: Download and go! And now the video.
My OF project is really simple, it just an array of circles that you can miss with by moving you mouse. Very simple!
Another OF project was to write my name, or in my case my husband's name using code and not font in OF.
I used shapes to create B. E. N.
I really enjoy this program and am excited about using it in more projects.
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