Monday, February 3, 2014

2013: A Designer Wet Dream

also, know as her the movie
In Her, a Silicon Valley type Los Angeles is engulfed in a soft orange smog that floats around the tops of all the constant growing skyscrapers. In this worlds the clean saturated colors, the identical male trousers, shirts, sweaters, the very modest Donna Reed styles female clothing configurations this place and the people living here. There is a noticeable lack of people in public spaces. This worlds relationship with technology is totally deficiency with their human relationships. It is just accepted to talk to yourself and have a relationship with you OS. The user validate this relationships by the algorithm of emotion the OS provides at first without any consequences, as opposed to a relationship with a human. You see the user go through the ups and downs of human interaction and the drama it causes, and it’s countered by the generated responses of the OS. That is, until the user becomes outdated and users have to resort back to human connections in order to continue their life.
I found this film to be a clever, pretension, entertaining, funny conversation of how to use technology responsibly. The quick social acceptance of OS relationships, the classicism of only the well-off can afford the life that a OS can provide, and the excessive value of someone that can express human emotion. In some ways, I feel this film had the same message as the 1968  Stanley Kubrick film “2001: A Space Odyssey.” In Kubrick’s film it was all about the relationship between humans and mysterious black, outer space, in “Her” it was the developing bond between humans and a device/system.

** I need to finish filling in some blank here but you get my point, sorta? **

Thursday, June 6, 2013

A Wire With More Muscles Then Me

So this past semester I worked with nitinol wire. Nitinol wire or muscle wire, in simple terms, is a wire that uses electric current to create a shapes. There's much more this fancy wire can do, but for now I'll show you how I used it.

Here's the link to my final project for Fashionable Technology. You can see how I used it to simulate life/something growing in my final piece. It didn't come out as awesome as I wanted it to but it works for now.

Here is what you'll need to get started; 
TiP 120 transistor, diode 1 amp, 100 ohm resistor, copper tape and gator clamps. With these components you will make a circuit to help you control the nitinol wire for your project.  
TiPi 120 transistor

This is a close up of the soft circuit 
You will need a piece of wood or heavy paper, nothing conductive. You will need to solder down the transistor to the copper tape... I recommend soldering all the components down to the copper tape, but test the circuit before doing so. Sometimes things don't work right because somethings has burnt up or the copper tape isn't touch right.
The circuit all hooked up.
The red and black gator mouth clamps connect to a 9volt battery. Remember + to - using different colors clamps helps.
The finish circuit hooked up to nitinol wire and a battery.
The white and yellow clamps are hooked up to nitinol wire, the red and black the battery and the other white and green are connected to an Arduino Uno. The Arduino part is simple. Buy a starter kit for an Arduino  then download the open source Arduino software. Once installed open a new project and then go to example and open up the Blink sketch. This is the one you'll use to get started. Plug in a LED to the ground (GRD)/13 pin, a green wire to the 8 pin and another white to ground (GRD). Clamp the other white wire to GRD and the green clamp to the pin. {{ I hope that's not to confusing? }} Check the sketch for an mistakes (sometime you have to change the USB port) then load the sketch to the Arduino. 
Disregard the yellow wires.
What should happen is that the LED will blink and the nitinol wire will become straight and active. When the LED is not lite the wire returns to it original state. 

The following video demo the action of the wire when the LED blinks.

You can buy your own spool of wire here.

You can change the rate of the blinking LED by increasing or decreasing the HIGH/LOW delay in the void loop.

Here are links to some other amazing projects with nitinol:
High-Low Tech
The Very Hungry Caterpillar 
MAKE: Crafts
Jie Qi Projects

This is just one of many cool thing you can do with nitinol wire. I hope it's helpful.

Enjoy!





Tuesday, March 5, 2013

Friday, February 15, 2013

Aww! Baby Panda.



I've done nothing but be craft today (2-3-13). I should have been doing homework but my new laptop has been a major distractions. Yes! I have a new laptop! Hurray! My new one is 13" but since my old laptop was a 15" I needed a new sleeve. Semi problem. This year I'm doing this new thing of taking something old and making something new. This is what I did to solve that problem of the laptop sleeve.



New Computer!
What you need.
Trace out your laptop.

The template/pattern. 

Cut our the pattern.

The old t-shirt.

 The t-shirt images on the inside.
Needle and thread.
The finished sleeve.

Enjoy!

Friday, December 21, 2012

1st Semester Closing Statements

This semester for my final assignment I examine the social application and the sustainability effects of my project CommonWaste, a social recycling network. For CommonWaste’s I looked into social environment expectations, technical function and operation, and other applications for the project. Because people don't see the effect of recycling quickly enough to understand its importance, showing them the effect through a virtual representation of the real world will create a new incentive.
The tools!
This project came from an idea that I presented in class at the beginning of the Fall 2012 semester. The assignment was to take something physical and mash it with something digital. I took the idea of recycling and transferring the effect to a social network. You affect the CommonWaste network through your actions in the real world 

Getting ready to install the sensor.
Installing the plastic flap.
The finished install.
The sensor!
The general idea for the mash up assignment was to create a social environment where your recycling made an impact in a digital world that mirrored your own. Coming from rural New Mexico, the positive effects of recycling were seen almost on a daily base. In the coffee shop I worked at we used eco-friendly cups, plates, etc., and most, if not all, of our customers recycled the cups or used them again later or the next day. Being here in New York, I see recycling signs and bins everywhere, but I don’t see the effect so much. I still see trash everywhere. I wanted to try and use the tenants in our apartment building as a part of a social experiment—since I presented this assignment to my class I have changed the location of the project to D12 (Parsons), the graduate student lab —to see if they would be more excited about recycling their trash than getting a tweet. Or, if they saw how much their recycling effected a social environment, would it make them more interested in their own? This is still a vague concept, and my thoughts are all over the place, but the bottom line would be to create a recycle bin, then showcasing (in a digital format or social network) how the person recycling affects their digital world (and by extension, how it could affect the real world). Installing the bin in the physical environment would help keep community accountable and in return keep D12 clean. 

To create CommonWaste I hatched out several options and methods. I researched local and national waste management programs that dealt with the community and utilize social media, and added them to support my project’s concept. The following are the steps I took: 
- Visualizing the virtual environment (Figure 6.);
- Surveying the importance of recycling and whether or not adding a social element would make a difference;
- Prototyping a functional sensor switch (Figure 7.) that would demonstrate how the action of recycling would affect the virtual world. 
Installing the sensor and breadboard.
The bin!
Wiring!
Lighting up the LEDs.
video

CommonWaste became more of a project in development. It seems that there is a need for a new type of recycling method and this might be the birth of one. For the future continuation of this project, I would like to create different bins to add to the system where the items you recycle have a related effect. For example, recycling paper and cardboard would affect trees and plants. Recycling glass would develop solar panels on the virtual windows. And compost and recycled electronic parts would have an effected place in the digital world. The social world would be shared as you are more active with others and the more your environment changes. A type of trophy system would be developed to show your growth as a real life recycler. In the end, my hope is simply that this project would have a positive effect on the environment.
Presenting the CommonWaste!



video

This project needs more development and thought, but it's getting there. I believe it might have a future somewhere down the road. Thank you for a great first semester and all the helpful feedback.

Happy Holidays!















Thursday, December 6, 2012

Final Project Pieces


©2012

The flow chart: You make soup, you recycle can, the sensor reads you action and sends the info to the computer, the action effects your digital world and you see the effect of your recycling.
Branding: color and logo ideas 


The Environment: Design and Technology lab


Icons: Recycling icons


The Bin: The recycling bin


The Sensor: Using a flex sensor to trigger and read data

video

Thursday, November 29, 2012

Final Project for Creative & Computation

©2012

The Final Project:
Back in October 1st I presented a physical to digital MashUp project in Major Studio. The title for my project is Social Recycling. I was inspired by these artists of The Fun Theory recycle bottle arcade game.


And also Nintendo Wii Animal Crossing, City Folk. For it's groovy and fun environment.

  

How the social recycling would work; when you place you recycling in the recycle bins. The bins would have sensors that registered the item and translate you recycling to a Facebook.com social world. There you and your friends can see the positive effects of your recycling.



Your recycling bins

The thing you recycle effect your social world in different ways

Your recycling status would show how much you've done 

The more you recycle the more you environment become clean
As you recycle the environment becomes cleaner. The sky gets brighter/bluer, the water becomes drinkable, more flowers grown and more people (friends) you can invite to live in your world.


The Next Step: First Draft
For my final project, I want to continue where I left off with my MashUp: Social Recycling. I am not sure how doable this might be. Given the little I know about anything, but I feel like I can make something happen with these ideas. The general ideas for the MashUp assignment was to create a social environment where your recycling made an impact in a digital world that mirrored your own. Coming from New Mexico where the positive effect of recycling are seen almost on a daily base. In the coffee shop I worked at we used Eco friendly cups, plates, etc and most of it, if not all our customer recycled the cups or used them the next day. Being here in New York, I see recycling sign and bins everywhere but I don’t see the effect so much. I still see trash everywhere. I want to try and use the tenant in our apartment building as a part of a social experiment -- Since I presented this assignment to my Major Studio class I have changed the location of the project to D12 (Parsons) -- Would they be more excited about recycling their trash then getting a tweet? Or if they saw how much their recycling effected a social environment would it make then more interested in there own? This is still a vague concept and my thoughts are all over the place, but the bottom line would be to create a recycle bin in the same vain as TheFunTheory.com created their Bottle Bank Arcade. Then showcasing in a digital format, social network, how the person recycling effect their digital world and then how it could effect the real world… I’m still working on this.

The Next Next Step: Precedents

Precedents #1: Bottle Bank Arcade

1. What is the project and who created it? - by TheFunTheory.com. The project is a glass bottle recycling game.

2. How does it work / function? Is it interactive? If so how? - The interface is simple to understand, like a pinball machine or ball toss game. You accumulate point when you place a bottle into a slot when the light blinks.

3. What aspects of the project are similar to your project or influence your project? – The visual design? The interaction? The industrial design? The location? The Audience? - It’s fun and creative way to to recycle. My project relates to this one through the interaction of random people. The want to recycle is encouraged by the outcome of what you recycle.

Precedents #2: Animal Crossing City Folk

1. What is the project and who created it? - by Nintendo Wii. This game is set in a world that totally depends on you. You have to keep the world clean, you have to build, shop, work in the city in order for it to survive. Just like in my project the virtual world look depends on you.

2. How does it work / function? Is it interactive? If so how? - The environment depends on you. You go out pick weeds, plant trees and kill bugs. All these action help keep your world nice and inviting. Because you want people to live in your city. The better the looking the city the more your city grows and the more you can do in your city.

3. What aspects of the project are similar to your project or influence your project? – The visual design? The interaction? The industrial design? The location? The Audience? - You have to keep you city clean. The cleaner the city the prettier it looks and more awards you receive. In Animal Crossing you pick weeds to make your city beautiful. For my social world element of my project, the more you recycle the better your world looks.
Precedents #3: Trash Tycoon

1. What is the project and who created it? - by Guerillapps.

2. How does it work / function? Is it interactive? If so how? - SIMS type of game and Animal Crossing this world depends on the way you level up. The higher the level the more you have done to make the world better. YOu are given task to do and depending how well you performed them the more levels/point you get.

3. What aspects of the project are similar to your project or influence your project? – The visual design? The interaction? The industrial design? The location? The Audience? - You are a member in a virtual world where it is your responsibility to keep it clean.
The Next Next Next Step: Prototype
I started working and developing the social environment.

This was the first drawing of the social world.
First draft of the vector drawing of the social world.
As the owner of the social world recycle the cleaner the world becomes. More flowers will grown, the bluer the sky becomes and the world starts developing a social environment, but when you stop recycling the world goes back to being trashed. Yet the more you recycle more changes and becomes cleaner in your world.

Showcasing the steps of the user.
This is a images that shows the Arduino and sensor I will use to create the social recycle interaction.
Not my image

Top L: the flex sensor. Top R: Arduino w/ button. Bottom L: the environment with no flowers. Bottom R: environment w/ tons of flowers.
What I'm Working On Now:
1. Coming up with a good Title for the project
2. Building a Recycle Bin that I can install the sensor in such a way you will not be able to see it.
3. Coding the Sensor. Right now I have a Arduino button working with Processing that will grow flowers in the in the social world. But it needs more work and I want to use the sensor instead of the button.
4. Redesign the social recycling world. When I presented the first draft  drawing of the environment the major critique I got was it wasn't realistic to the users real world. So I'm gone back to thinking about a new look for the social world.

Feedback, Comments, Et cetera are all welcomed.