Thursday, November 29, 2012

Final Project for Creative & Computation

©2012

The Final Project:
Back in October 1st I presented a physical to digital MashUp project in Major Studio. The title for my project is Social Recycling. I was inspired by these artists of The Fun Theory recycle bottle arcade game.


And also Nintendo Wii Animal Crossing, City Folk. For it's groovy and fun environment.

  

How the social recycling would work; when you place you recycling in the recycle bins. The bins would have sensors that registered the item and translate you recycling to a Facebook.com social world. There you and your friends can see the positive effects of your recycling.



Your recycling bins

The thing you recycle effect your social world in different ways

Your recycling status would show how much you've done 

The more you recycle the more you environment become clean
As you recycle the environment becomes cleaner. The sky gets brighter/bluer, the water becomes drinkable, more flowers grown and more people (friends) you can invite to live in your world.


The Next Step: First Draft
For my final project, I want to continue where I left off with my MashUp: Social Recycling. I am not sure how doable this might be. Given the little I know about anything, but I feel like I can make something happen with these ideas. The general ideas for the MashUp assignment was to create a social environment where your recycling made an impact in a digital world that mirrored your own. Coming from New Mexico where the positive effect of recycling are seen almost on a daily base. In the coffee shop I worked at we used Eco friendly cups, plates, etc and most of it, if not all our customer recycled the cups or used them the next day. Being here in New York, I see recycling sign and bins everywhere but I don’t see the effect so much. I still see trash everywhere. I want to try and use the tenant in our apartment building as a part of a social experiment -- Since I presented this assignment to my Major Studio class I have changed the location of the project to D12 (Parsons) -- Would they be more excited about recycling their trash then getting a tweet? Or if they saw how much their recycling effected a social environment would it make then more interested in there own? This is still a vague concept and my thoughts are all over the place, but the bottom line would be to create a recycle bin in the same vain as TheFunTheory.com created their Bottle Bank Arcade. Then showcasing in a digital format, social network, how the person recycling effect their digital world and then how it could effect the real world… I’m still working on this.

The Next Next Step: Precedents

Precedents #1: Bottle Bank Arcade

1. What is the project and who created it? - by TheFunTheory.com. The project is a glass bottle recycling game.

2. How does it work / function? Is it interactive? If so how? - The interface is simple to understand, like a pinball machine or ball toss game. You accumulate point when you place a bottle into a slot when the light blinks.

3. What aspects of the project are similar to your project or influence your project? – The visual design? The interaction? The industrial design? The location? The Audience? - It’s fun and creative way to to recycle. My project relates to this one through the interaction of random people. The want to recycle is encouraged by the outcome of what you recycle.

Precedents #2: Animal Crossing City Folk

1. What is the project and who created it? - by Nintendo Wii. This game is set in a world that totally depends on you. You have to keep the world clean, you have to build, shop, work in the city in order for it to survive. Just like in my project the virtual world look depends on you.

2. How does it work / function? Is it interactive? If so how? - The environment depends on you. You go out pick weeds, plant trees and kill bugs. All these action help keep your world nice and inviting. Because you want people to live in your city. The better the looking the city the more your city grows and the more you can do in your city.

3. What aspects of the project are similar to your project or influence your project? – The visual design? The interaction? The industrial design? The location? The Audience? - You have to keep you city clean. The cleaner the city the prettier it looks and more awards you receive. In Animal Crossing you pick weeds to make your city beautiful. For my social world element of my project, the more you recycle the better your world looks.
Precedents #3: Trash Tycoon

1. What is the project and who created it? - by Guerillapps.

2. How does it work / function? Is it interactive? If so how? - SIMS type of game and Animal Crossing this world depends on the way you level up. The higher the level the more you have done to make the world better. YOu are given task to do and depending how well you performed them the more levels/point you get.

3. What aspects of the project are similar to your project or influence your project? – The visual design? The interaction? The industrial design? The location? The Audience? - You are a member in a virtual world where it is your responsibility to keep it clean.
The Next Next Next Step: Prototype
I started working and developing the social environment.

This was the first drawing of the social world.
First draft of the vector drawing of the social world.
As the owner of the social world recycle the cleaner the world becomes. More flowers will grown, the bluer the sky becomes and the world starts developing a social environment, but when you stop recycling the world goes back to being trashed. Yet the more you recycle more changes and becomes cleaner in your world.

Showcasing the steps of the user.
This is a images that shows the Arduino and sensor I will use to create the social recycle interaction.
Not my image

Top L: the flex sensor. Top R: Arduino w/ button. Bottom L: the environment with no flowers. Bottom R: environment w/ tons of flowers.
What I'm Working On Now:
1. Coming up with a good Title for the project
2. Building a Recycle Bin that I can install the sensor in such a way you will not be able to see it.
3. Coding the Sensor. Right now I have a Arduino button working with Processing that will grow flowers in the in the social world. But it needs more work and I want to use the sensor instead of the button.
4. Redesign the social recycling world. When I presented the first draft  drawing of the environment the major critique I got was it wasn't realistic to the users real world. So I'm gone back to thinking about a new look for the social world.

Feedback, Comments, Et cetera are all welcomed.  









Thursday, November 15, 2012

XML and JSON in My Backpack

For CCLab homework we were asked to write up an XML and JSON document describing the contents of your backpack. In my backpack I have the following;

  • Computer (with charger)
  • Notebook (with folder to catch extra papers & sketchbook for catching ideas)
  • Glass (to read)
  • Writing tools (black pen & a pencil)
  • Wallet (that holds $$$)
The JSON document

The XML document 



Opening that Framework

Getting started in Open Frameworks in CCLab. For those interested OpenFrameworks is a open source C++ tool that designs creative process by providing a simple and intuitive framework for experimentation. In short, is does really cool stuff with code.

Check out some of my code and quick videos of my projects. Here's The Code: Download and go! And now the video.


My OF project is really simple, it just an array of circles that you can miss with by moving you mouse. Very simple!

Another OF project was to write my name, or in my case my husband's name using code and not font in OF.


I used shapes to create B. E. N.

I really enjoy this program and am excited about using it in more projects.




Saturday, November 3, 2012

MAX/MSP + Wii

So, my midterm for Sound & Performance this semester, I create a musical drawing tool using a Wii remote. This is my first real go at doing a project documentation video. I apologize for my shack camera work.

 
MAX/MSP MidTerm from Veronica Black on Vimeo.